RDR

Hi, I’m Rag — gamer turned indie game developer.

I’ve spent the last two years mastering Unreal Engine, creating and releasing two indie games. Now, I share my journey — the highs, the lows, and everything in between — as I chase the dream of building worlds of my own.

Future Studio: Ghostlab Studios Tools: Unreal Engine 5 · C++

Mission

This is my open diary of indie game development — honest insights, behind-the-scenes, and the real work behind creating memorable gameplay.

Read mission

Games

Two released indie titles made in UE5 with emphasis on atmosphere and polish.

Development Logs

Behind-the-scenes posts, dev notes, and technical breakdowns.

Tools & Tech

C++, Blueprints, level sequencer, audio design, and optimization.

Latest release: The Last Customer

Atmospheric narrative puzzler built with UE5. Click below to see case study and postmortem.

Why this exists

This channel is my open diary of indie game development. You’ll find honest insights, behind-the-scenes looks at mechanics, and the real challenges and triumphs of an indie dev. My mission is to entertain, inspire, and grow a community of people who love games as much as I do.

The bigger picture: launch Ghostlab Studios and keep making meaningful games.

Founder of Rag Dev Realm

Me

Founder of Rag Dev Realm. Passionate about indie game development, programming, and creating immersive experiences. Responsible for all programming, design, and storytelling in the studio.

Want to follow the journey?

Subscribe for updates, devlogs, and early builds.