About Rag

I’ve been a gamer for as long as I can remember. Over the past two years I went all-in on indie development: learning Unreal Engine, experimenting with level design, and shipping two indie titles. My focus is to craft compelling, atmospheric experiences that reward curiosity.

Experience

Design Philosophy

Games should feel like places you want to return to. I design around player curiosity, atmosphere, and emergent moments. Technical polish matters — but so does heart.