About Rag
I’ve been a gamer for as long as I can remember. Over the past two years I went all-in on indie development: learning Unreal Engine, experimenting with level design, and shipping two indie titles. My focus is to craft compelling, atmospheric experiences that reward curiosity.
Experience
- 2023–2025 — Self-taught UE5 developer, shipped two indie games.
- Tools — Unreal Engine 5, C++, Blueprints, Git, FMOD/WWise (audio), Blender (basic).
- Future — Founding Ghostlab Studios and growing a small indie team.
Design Philosophy
Games should feel like places you want to return to. I design around player curiosity, atmosphere, and emergent moments. Technical polish matters — but so does heart.