The Last Customer
Short summary of goals, tech, mechanics, and lessons learned.
Gallery
Gameplay / Trailer
Overview
Built in UE5. Focused on mood, sound design, and slow-burn tension. Solo project from design to release.
Technical Notes
- Used level sequencer for cutscenes and environmental storytelling.
- Optimized lighting with baked GI and selective Lumen features.
- Custom C++ components for inventory and interaction systems.
Lessons
- Scope early and cut mercilessly.
- Keep player feedback loops small and consistent.
- Polish small details — they shape perception.
Extras / Fun Facts
Any additional info about the project: easter eggs, references, dev anecdotes.