The Last Customer

Short summary of goals, tech, mechanics, and lessons learned.

Gameplay / Trailer

Overview

Built in UE5. Focused on mood, sound design, and slow-burn tension. Solo project from design to release.

Technical Notes

  • Used level sequencer for cutscenes and environmental storytelling.
  • Optimized lighting with baked GI and selective Lumen features.
  • Custom C++ components for inventory and interaction systems.

Lessons

  1. Scope early and cut mercilessly.
  2. Keep player feedback loops small and consistent.
  3. Polish small details — they shape perception.

Extras / Fun Facts

Any additional info about the project: easter eggs, references, dev anecdotes.